Applying Wall Textures
Walls can be assigned a texture individually with the Object Info palette, or, more efficiently, through an assigned class.
To apply a texture to a wall(s) by class:
1.
Select Tools > Organization to open the Organization dialog box.
2.
Select the Details view option, and then select the Classes tab.
3.
4.
With the new class selected, click Edit to open the Edit Class(es) dialog box.
5.
6.
Select the desired Right, Center, and Left wall surface texture from either the default resources or the current file’s resources (see VectorWorks Fundamentals Default Resources). Select Use Textures At Creation to apply the texture at wall creation. See Texture Projection and Orientation to understand how textures are applied to wall faces.
7.
Click OK to exit the Edit Class(es) dialog box.
The new walls class displays on the Classes tab of the Organization dialog box.
8.
Click the blank area to the left of the Class Name to make the new class active.
9.
Click OK to exit the Organization dialog box.
10.
The walls are created with the specified texture for that class. Existing wall(s) can be assigned the texture through the Object Info palette. Select the part of the wall to texture from the Part list and then Class Texture from the texture list on the Render tab.

Creating and Mapping Textures : Applying Textures to Symbols, Walls, and Roofs : Applying Wall Textures

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